Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -259,7 +259,7 @@ namespace HeavenStudio.Games
{
actions.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); }));
}
BeatAction.New(gameObject, actions);
BeatAction.New(this, actions);
}
}
@ -278,7 +278,7 @@ namespace HeavenStudio.Games
public void Tap(double beat)
{
canBop = false;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -308,7 +308,7 @@ namespace HeavenStudio.Games
public void DoubleTap(double beat)
{
canBop = false;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -347,7 +347,7 @@ namespace HeavenStudio.Games
public void TripleTap(double beat)
{
canBop = false;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -400,7 +400,7 @@ namespace HeavenStudio.Games
{
canBop = false;
jumpStartBeat = beat;
BeatAction.New(gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{