Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -283,7 +283,7 @@ namespace HeavenStudio.Games
{
if (!grampsLoopingAnim || !grampsSniffing) return;
spaceGrampsShouldBop = false;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -317,7 +317,7 @@ namespace HeavenStudio.Games
{
if (!grampsLoopingAnim || grampsSniffing) return;
spaceGrampsShouldBop = false;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.66666f , delegate
{
@ -412,7 +412,7 @@ namespace HeavenStudio.Games
if (grampsTurns) grampsCanBop = false;
ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty);
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -481,7 +481,7 @@ namespace HeavenStudio.Games
if (grampsSits) grampsCanBop = false;
ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty);
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -556,7 +556,7 @@ namespace HeavenStudio.Games
if (grampsPunches) grampsCanBop = false;
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty);
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -615,7 +615,7 @@ namespace HeavenStudio.Games
bops.Add(new BeatAction.Action(beat + i, delegate { GrampsBop(); }));
}
}
BeatAction.New(instance.gameObject, bops);
BeatAction.New(instance, bops);
}
}