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https://github.com/RHeavenStudio/HeavenStudio.git
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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -283,7 +283,7 @@ namespace HeavenStudio.Games
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{
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if (!grampsLoopingAnim || !grampsSniffing) return;
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spaceGrampsShouldBop = false;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -317,7 +317,7 @@ namespace HeavenStudio.Games
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{
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if (!grampsLoopingAnim || grampsSniffing) return;
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spaceGrampsShouldBop = false;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.66666f , delegate
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{
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@ -412,7 +412,7 @@ namespace HeavenStudio.Games
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if (grampsTurns) grampsCanBop = false;
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ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty);
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BeatAction.New(Player, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -481,7 +481,7 @@ namespace HeavenStudio.Games
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if (grampsSits) grampsCanBop = false;
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ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty);
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BeatAction.New(Player, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -556,7 +556,7 @@ namespace HeavenStudio.Games
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if (grampsPunches) grampsCanBop = false;
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty);
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BeatAction.New(Player, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -615,7 +615,7 @@ namespace HeavenStudio.Games
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bops.Add(new BeatAction.Action(beat + i, delegate { GrampsBop(); }));
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}
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}
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BeatAction.New(instance.gameObject, bops);
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BeatAction.New(instance, bops);
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}
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}
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