Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -471,7 +471,7 @@ namespace HeavenStudio.Games
HostPressButton(inputBeat, isDpad);
}));
}
BeatAction.New(gameObject, actions);
BeatAction.New(this, actions);
if (autoPassTurn)
{
@ -595,7 +595,7 @@ namespace HeavenStudio.Games
),
new BeatAction.Action(beat + length + intervalLength + timeUpBeat, delegate { if (timeUpSound && !consecutive) SoundByte.PlayOneShotGame("quizShow/timeUp"); }),
};
BeatAction.New(instance.gameObject, actions);
BeatAction.New(instance, actions);
}
void ContesteePressButton(bool dpad)
@ -677,7 +677,7 @@ namespace HeavenStudio.Games
public void RevealAnswer(double beat, float length)
{
blackOut.SetActive(true);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate
{