mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 11:27:39 +02:00
Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
This commit is contained in:
@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]),
|
||||
}, forcePlay: true);
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
@ -86,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4]),
|
||||
}, forcePlay: true);
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
@ -116,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6]),
|
||||
}, forcePlay: true);
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12]),
|
||||
}, forcePlay: true);
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
@ -171,7 +171,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
{
|
||||
number.SetActive(false);
|
||||
anim.SetBool("CanRise", false);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -185,7 +185,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
||||
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
||||
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -203,7 +203,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]),
|
||||
new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer),
|
||||
}, forcePlay: true);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
@ -217,7 +217,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
{
|
||||
number.SetActive(false);
|
||||
anim.SetBool("CanRise", false);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
||||
SoundByte.PlayOneShotGame("launchParty/miss");
|
||||
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -247,7 +247,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]),
|
||||
new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer),
|
||||
}, forcePlay: true);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
@ -261,7 +261,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
{
|
||||
number.SetActive(false);
|
||||
anim.SetBool("CanRise", false);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -273,7 +273,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
||||
SoundByte.PlayOneShotGame("launchParty/miss");
|
||||
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -291,7 +291,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]),
|
||||
new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]),
|
||||
}, forcePlay: true);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
@ -305,7 +305,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
{
|
||||
number.SetActive(false);
|
||||
anim.SetBool("CanRise", false);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -317,7 +317,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
||||
SoundByte.PlayOneShotGame("launchParty/miss");
|
||||
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
@ -336,7 +336,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]),
|
||||
new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer),
|
||||
}, forcePlay: true);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
@ -349,7 +349,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||
SoundByte.PlayOneShotGame("launchParty/miss");
|
||||
number.SetActive(false);
|
||||
anim.Play("RocketMiss", 0, 0);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
||||
});
|
||||
|
Reference in New Issue
Block a user