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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -276,7 +276,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void ForceFailCombo(double beat)
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{
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if (inCombo) return;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
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new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
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@ -297,7 +297,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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wantKick = true;
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unPrepareTime = double.MinValue;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate {
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if (wantKick)
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