mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 21:57:37 +02:00
Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
This commit is contained in:
@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
|
||||
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
||||
SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
|
||||
currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate { UnYell(); })
|
||||
});
|
||||
|
Reference in New Issue
Block a user