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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_FirstContact
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SoundByte.PlayOneShotGame("firstContact/failContact");
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}
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
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});
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@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_FirstContact
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public void EhTranslation()
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{
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SoundByte.PlayOneShotGame("firstContact/slightlyFail");
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
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});
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