Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
clappingStartTime = cond.songPositionInBeatsAsDouble;
if (doCharge)
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate {
if (PlayerInput.Pressing() || autoplayRelease > 0f)
@ -209,7 +209,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
if (autoplayRelease > 0f && !doCharge)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeatsAsDouble + autoplayRelease, delegate {
animator.Play("FanFree", -1, 0);