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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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clappingStartTime = cond.songPositionInBeatsAsDouble;
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if (doCharge)
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate {
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if (PlayerInput.Pressing() || autoplayRelease > 0f)
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@ -209,7 +209,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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if (autoplayRelease > 0f && !doCharge)
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{
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(cond.songPositionInBeatsAsDouble + autoplayRelease, delegate {
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animator.Play("FanFree", -1, 0);
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