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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -182,7 +182,7 @@ namespace HeavenStudio.Games
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moveAnim = exit ? "NPCDrummersExit" : "NPCDrummersEnter";
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isMoving = true;
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lastEase = (EasingFunction.Ease)ease;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length - 0.01f, delegate { isMoving = false; })
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});
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@ -195,7 +195,7 @@ namespace HeavenStudio.Games
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate { Bop(); })
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});
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