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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
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void Just(PlayerActionEvent caller, float state)
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 3f, delegate
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{
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@ -89,7 +89,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
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SoundByte.PlayOneShotGame("doubleDate/weasel_hide");
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game.MissKick(pathStartBeat + 2.25f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 4f, delegate
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{
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