Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
void Just(PlayerActionEvent caller, float state)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 3f, delegate
{
@ -89,7 +89,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
SoundByte.PlayOneShotGame("doubleDate/weasel_hide");
game.MissKick(pathStartBeat + 2.25f);
BeatAction.New(gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 4f, delegate
{