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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -294,7 +294,7 @@ namespace HeavenStudio.Games
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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@ -363,7 +363,7 @@ namespace HeavenStudio.Games
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}
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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BeatAction.New(djYellowScript, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -422,7 +422,7 @@ namespace HeavenStudio.Games
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}
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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BeatAction.New(djYellowScript, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate
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{
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@ -494,7 +494,7 @@ namespace HeavenStudio.Games
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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BeatAction.New(djYellowScript, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
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new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho2", 0.5f); }),
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