Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -294,7 +294,7 @@ namespace HeavenStudio.Games
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
@ -363,7 +363,7 @@ namespace HeavenStudio.Games
}
BeatAction.New(djYellow, new List<BeatAction.Action>()
BeatAction.New(djYellowScript, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
@ -422,7 +422,7 @@ namespace HeavenStudio.Games
}
BeatAction.New(djYellow, new List<BeatAction.Action>()
BeatAction.New(djYellowScript, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate
{
@ -494,7 +494,7 @@ namespace HeavenStudio.Games
});
BeatAction.New(djYellow, new List<BeatAction.Action>()
BeatAction.New(djYellowScript, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho2", 0.5f); }),

View File

@ -206,7 +206,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
FlashFX(false);
swiping = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
@ -226,7 +226,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
{
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f);
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(gameObject, new List<BeatAction.Action>()
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
@ -254,7 +254,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
}
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
{
@ -276,7 +276,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
//swiping = false;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{