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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -216,7 +216,7 @@ namespace HeavenStudio.Games
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}
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}
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if (sounds.Count > 0) clapSounds = MultiSound.Play(sounds.ToArray());
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if (actions.Count > 0) clapAction = BeatAction.New(this.gameObject, actions);
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if (actions.Count > 0) clapAction = BeatAction.New(this, actions);
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// prepare player input
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ClappyTrioPlayer.QueueClap(beat, length * (Lion.Count - 1));
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@ -249,7 +249,7 @@ namespace HeavenStudio.Games
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bops.Add(new BeatAction.Action(spawnBeat, delegate { misses = 0; }));
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}
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}
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if (bops.Count > 0) BeatAction.New(instance.gameObject, bops);
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if (bops.Count > 0) BeatAction.New(instance, bops);
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}
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}
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