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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -433,7 +433,7 @@ namespace HeavenStudio.Games
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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@ -476,7 +476,7 @@ namespace HeavenStudio.Games
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cueBeat = beat;
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cueLength = length - 1f;
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if (!shouldSwitchColor) return;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length * 0.5f, delegate { shouldBeBlack = !shouldBeBlack; })
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});
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@ -523,7 +523,7 @@ namespace HeavenStudio.Games
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}
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MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -660,7 +660,7 @@ namespace HeavenStudio.Games
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}
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MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -836,7 +836,7 @@ namespace HeavenStudio.Games
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break;
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}
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MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -1012,7 +1012,7 @@ namespace HeavenStudio.Games
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soundsToPlay.Add(new MultiSound.Sound("cheerReaders/bookDiagonal", beat));
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}
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MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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@ -1218,7 +1218,7 @@ namespace HeavenStudio.Games
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break;
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}
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MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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