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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -88,6 +88,7 @@ namespace HeavenStudio
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AudioSource source = Conductor.AddComponent<AudioSource>();
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Conductor.AddComponent<Conductor>();
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Conductor.GetComponent<Conductor>().musicSource = source;
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source.priority = 255;
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source.outputAudioMixerGroup = Settings.GetMusicMixer();
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// Conductor.AddComponent<AudioDspTimeKeeper>();
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