mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 01:07:38 +02:00
Built To Scale (Wii) minor fixed (#806)
* prefab * Spawn Rod * Shoot Rod * Square * Shoot Rod EX * Custom Bounce * Fix spawn * fix animation * Change Block * Change Block Animation * Destroy Square * Fix block's transition * Shoot Rod (mute) * High Curve * animation tweaks, revert to old spritesheet * more accurate placement * more animations * finished anims * all animations done * shake more * Minor correction * fixed square rotations * upscale * icon * Add miss curve and Toggle Blocks * missing sprites fixed? * I made a mistake in setting the ID. --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
This commit is contained in:
@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
|
||||
},
|
||||
},
|
||||
new GameAction("shoot rod", "Shoot Rod")
|
||||
@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."),
|
||||
new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
|
||||
},
|
||||
},
|
||||
@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to out."),
|
||||
},
|
||||
},
|
||||
new GameAction("custom spawn", "Custom Spawn Rod")
|
||||
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
|
||||
new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
|
||||
},
|
||||
},
|
||||
new GameAction("custom bounce", "Custom Bounce")
|
||||
@ -63,7 +63,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."),
|
||||
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."),
|
||||
},
|
||||
},
|
||||
new GameAction("presence", "Toggle Blocks")
|
||||
|
Reference in New Issue
Block a user