mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 12:07:41 +02:00
wip editor responsive scaling
This commit is contained in:
@ -441,7 +441,7 @@ namespace HeavenStudio.Editor
|
||||
{
|
||||
if (fullscreen == false)
|
||||
{
|
||||
EditorLetterbox.SetActive(false);
|
||||
// EditorLetterbox.SetActive(false);
|
||||
GameLetterbox.SetActive(true);
|
||||
|
||||
MainCanvas.enabled = false;
|
||||
@ -453,7 +453,7 @@ namespace HeavenStudio.Editor
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorLetterbox.SetActive(true);
|
||||
// EditorLetterbox.SetActive(true);
|
||||
GameLetterbox.SetActive(false);
|
||||
|
||||
MainCanvas.enabled = true;
|
||||
@ -466,6 +466,7 @@ namespace HeavenStudio.Editor
|
||||
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
|
||||
EditorCamera.rect = new Rect(0, 0, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user