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fix spelling and grammar errors in release 1 games (#838)
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@ -752,7 +752,7 @@ namespace HeavenStudio
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function: delegate { var e = eventCaller.currentEntity; GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat, e["toggle"]); },
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parameters: new List<Param>()
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{
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new Param("toggle", true, "Black Flash", "Toggle if there should be a blck flash before the game is switched. You should only disable this if you know what you're doing.")
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new Param("toggle", true, "Black Flash", "Toggle if there should be a black flash before the game is switched. You should only disable this if you know what you're doing.")
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat, e["toggle"]); }
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),
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@ -1042,7 +1042,7 @@ namespace HeavenStudio
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}),
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}
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},
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new GameAction("cabb", "Chromatic Abberation")
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new GameAction("cabb", "Chromatic Aberration")
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{
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resizable = true,
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parameters = new()
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@ -1275,10 +1275,10 @@ namespace HeavenStudio
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resizable = true,
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parameters = new()
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{
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new("xStart", new EntityTypes.Float(1, 100, 1), "Start Horizontal Tiles", "Set the amount of horizontal tiles at the start of the event."),
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new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the amount of horizontal tiles at the end of the event."),
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new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the amount of vertical tiles at the start of the event."),
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new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the amount of vertical tiles at the end of the event."),
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new("xStart", new EntityTypes.Float(1, 100, 1), "Start Horizontal Tiles", "Set the number of horizontal tiles at the start of the event."),
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new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the number of horizontal tiles at the end of the event."),
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new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the number of vertical tiles at the start of the event."),
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new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the number of vertical tiles at the end of the event."),
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new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."),
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new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new()
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{
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