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fix spelling and grammar errors in release 1 games (#838)
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@ -20,8 +20,8 @@ namespace HeavenStudio.Games.Loaders
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OctopusMachine.instance.Bop(e.length, e["whichBop"], e["singleBop"], e["keepBop"]);
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},
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parameters = new List<Param>() {
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new Param("singleBop", true, "Bop", "Toggle if the octopodes should bop for the duration of this event. Since this event is not stretchable, they will only bop once."),
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new Param("keepBop", false, "Bop (Auto)", "Toggle if the octopodes should automatically bop until another Bop event is reached."),
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new Param("singleBop", true, "Bop", "Toggle if the Octo-Pops should bop for the duration of this event. Since this event is not stretchable, they will only bop once."),
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new Param("keepBop", false, "Bop (Auto)", "Toggle if the Octo-Pops should automatically bop until another Bop event is reached."),
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new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop", "Set the type of bop."),
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},
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},
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@ -42,11 +42,11 @@ namespace HeavenStudio.Games.Loaders
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},
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resizable = true,
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parameters = new List<Param>() {
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new Param("shouldPrep", true, "Prepare", "Toggle if the octopodes should automatically prepare for this cue.", new List<Param.CollapseParam>()
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new Param("shouldPrep", true, "Prepare", "Toggle if the Octo-Pops should automatically prepare for this cue.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "prepBeats" })
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}),
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new Param("prepBeats", new EntityTypes.Float(0, 4, 1), "Prepare Beats", "Set how many beats before the cue the octopodes should prepare."),
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new Param("prepBeats", new EntityTypes.Float(0, 4, 1), "Prepare Beats", "Set how many beats before the cue the Octo-Pops should prepare."),
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},
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preFunctionLength = 4f,
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preFunction = delegate {
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@ -81,7 +81,7 @@ namespace HeavenStudio.Games.Loaders
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},
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parameters = new List<Param>() {
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new Param("forceBop", true, "Force Bop", "Toggle if a bop should be forced to play, even if an animation is already playing."),
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new Param("autoBop", true, "Hit/Miss Bop", "Toggle if the octopodes should bop depending on if you hit or missed the cues."),
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new Param("autoBop", true, "Hit/Miss Bop", "Toggle if the Octo-Pops should bop depending on if you hit or missed the cues."),
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new Param("autoText", true, "Display Text", "Toggle if text should display depending on if you hit or missed the cues.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "hitText", "missText" })
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@ -135,8 +135,8 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>() {
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new Param("color1", new Color(1f, 0.87f, 0.24f), "Start BG Color", "Set the color at the start of the event."),
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new Param("color2", new Color(1f, 0.87f, 0.24f), "End BG Color", "Set the color at the end of the event."),
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new Param("octoColor", new Color(0.97f, 0.235f, 0.54f), "Octopodes' Color", "Set the octopodes' colors."),
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new Param("squeezedColor", new Color(1f, 0f, 0f), "Squeezed Color", "Set the octopodes' colors when they're squeezed."),
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new Param("octoColor", new Color(0.97f, 0.235f, 0.54f), "Octo-Pops' Color", "Set the Octo-Pops' colors."),
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new Param("squeezedColor", new Color(1f, 0f, 0f), "Squeezed Color", "Set the Octo-Pops' colors when they're squeezed."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
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},
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resizable = true,
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