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fix spelling and grammar errors in release 1 games (#838)
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@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders
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{
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parameters = new List<Param>()
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{
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new Param("mute", true, "Toggle if Stomp Farmer should stopp humming.")
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new Param("mute", true, "Toggle if Stomp Farmer should stop humming.")
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}
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},
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new GameAction("plantCollect", "Set Veggie Collection Thresholds")
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@ -55,12 +55,12 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "Set how many veggies it takes for a new plant to appear in the collection bag."),
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new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the amount of plants to be collected and count towards the threshold."),
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new Param("force", false, "Set Amount Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List<Param.CollapseParam>()
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new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the number of plants to be collected and count towards the threshold."),
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new Param("force", false, "Set Number Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "forceAmount" })
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}),
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new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Amount", "Set the amount of plants to be collected automatically.")
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new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Number", "Set the number of plants to be collected automatically.")
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}
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}
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},
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