fix spelling and grammar errors in release 1 games (#838)

This commit is contained in:
Kevin Kuhn
2024-04-08 14:44:05 -04:00
committed by GitHub
parent af217a23e9
commit 5f13626e72
16 changed files with 36 additions and 36 deletions

View File

@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders
{
parameters = new List<Param>()
{
new Param("mute", true, "Toggle if Stomp Farmer should stopp humming.")
new Param("mute", true, "Toggle if Stomp Farmer should stop humming.")
}
},
new GameAction("plantCollect", "Set Veggie Collection Thresholds")
@ -55,12 +55,12 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "Set how many veggies it takes for a new plant to appear in the collection bag."),
new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the amount of plants to be collected and count towards the threshold."),
new Param("force", false, "Set Amount Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List<Param.CollapseParam>()
new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the number of plants to be collected and count towards the threshold."),
new Param("force", false, "Set Number Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "forceAmount" })
}),
new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Amount", "Set the amount of plants to be collected automatically.")
new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Number", "Set the number of plants to be collected automatically.")
}
}
},