mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 08:37:37 +02:00
Spaceball: Proper cap for end value of camera zoom
This commit is contained in:
@ -85,9 +85,9 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||||||
|
|
||||||
if (normalizedBeat >= 0)
|
if (normalizedBeat >= 0)
|
||||||
{
|
{
|
||||||
if (normalizedBeat > Minigame.EndTime())
|
if (normalizedBeat > 1)
|
||||||
{
|
{
|
||||||
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
|
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user