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Drumming Practice: individually set each mii
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
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@ -413,10 +413,12 @@ namespace RhythmHeavenMania
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{
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new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit")
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}),
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new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.toggle); }, 0.5f, parameters: new List<Param>()
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new GameAction("set mii", delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); }, 0.5f, parameters: new List<Param>()
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{
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new Param("type", DrummingPractice.MiiType.GuestA, "Mii", "The Mii that the player will control"),
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new Param("toggle", false, "Set All", "Whether all Miis should be set")
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new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"),
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new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii that the player will control"),
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new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii that the player will control"),
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new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
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}),
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}),
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