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Misc. Fixes and Additions (#440)
* Ringside fixes * Clappy Trio bop logic fix * Quiz show answer reaction fix * prequel background begone! * You can now hide the alien in spaceball * Fixed lightning toss jank * btsds recolor, need to add lights next * Btsds lights and recolor * fixed sweat particle rendering over reporter * Asset bundles accomodation
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@ -842,22 +842,22 @@ namespace HeavenStudio.Games
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switch (last + current)
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{
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case "redBlue":
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currentBall.SetState(TossBoysBall.State.RedBlueDual, beat);
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currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, currentEventLength / 2);
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break;
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case "blueYellow":
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currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat);
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currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, currentEventLength / 2);
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break;
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case "yellowBlue":
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currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat);
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currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, currentEventLength / 2);
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break;
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case "blueRed":
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currentBall.SetState(TossBoysBall.State.BlueRedDual, beat);
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currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, currentEventLength / 2);
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break;
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case "yellowRed":
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currentBall.SetState(TossBoysBall.State.YellowRedDual, beat);
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currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, currentEventLength / 2);
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break;
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case "redYellow":
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currentBall.SetState(TossBoysBall.State.RedYellowDual, beat);
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currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, currentEventLength / 2);
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break;
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default:
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break;
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