Misc. Fixes and Additions (#440)

* Ringside fixes

* Clappy Trio bop logic fix

* Quiz show answer reaction fix

* prequel background begone!

* You can now hide the alien in spaceball

* Fixed lightning toss jank

* btsds recolor, need to add lights next

* Btsds lights and recolor

* fixed sweat particle rendering over reporter

* Asset bundles accomodation
This commit is contained in:
Rapandrasmus
2023-05-28 20:48:41 +02:00
committed by GitHub
parent 0552d02207
commit 5cbcc39c8b
154 changed files with 11212 additions and 2462 deletions

View File

@ -47,15 +47,6 @@ namespace HeavenStudio.Games.Loaders
new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Should Plalin and Alalin bop?"),
new Param("bopAuto", CatchyTune.WhoBops.None, "Bop", "Should Plalin and Alalin auto bop?"),
},
},
new GameAction("background", "Background")
{
function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.changeBG(e["BG"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("BG", CatchyTune.Background.Long, "BG", "The background to change to")
},
}
},
new List<string>() {"ctr", "normal"},
@ -104,8 +95,6 @@ namespace HeavenStudio.Games
public GameObject pineappleBase;
public Transform fruitHolder;
public GameObject heartMessage;
public GameObject bg1;
public GameObject bg2;
// when to stop playing the catch animation
@ -320,20 +309,6 @@ namespace HeavenStudio.Games
}
}
public void changeBG(int bg)
{
if (bg == 0)
{
bg1.SetActive(true);
bg2.SetActive(false);
}
else
{
bg1.SetActive(false);
bg2.SetActive(true);
}
}
public void catchSuccess(bool side, bool isPineapple, bool smile, float beat, float endSmile)
{
string anim = isPineapple ? "catchPineapple" : "catchOrange";