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Karate Man animation fixes
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@ -97,8 +97,10 @@ namespace RhythmHeavenMania
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}),
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new MiniGame("karateman", "F6C135", new List<GameAction>()
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{
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new GameAction("bop", delegate { print("bop"); }, true ),
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new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat); }, true ),
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new GameAction("bop", delegate { KarateMan.instance.Bop(); }, true ),
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new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, true ),
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new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),
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// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
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})
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};
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