Karate Man animation fixes

This commit is contained in:
Starpelly
2021-12-30 03:26:18 -05:00
parent e7b2a94fb5
commit 5cbb182797
45 changed files with 18666 additions and 1588 deletions

View File

@ -97,8 +97,10 @@ namespace RhythmHeavenMania
}),
new MiniGame("karateman", "F6C135", new List<GameAction>()
{
new GameAction("bop", delegate { print("bop"); }, true ),
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat); }, true ),
new GameAction("bop", delegate { KarateMan.instance.Bop(); }, true ),
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, true ),
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ),
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
})
};