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no miss + skill star in judgement
fix potential crashes when exiting play
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@ -392,11 +392,6 @@ namespace HeavenStudio.Games
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{
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double beat = Conductor.instance?.songPositionInBeatsAsDouble ?? -1;
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GameManager.instance.ScoreInputAccuracy(beat, 0, true, NgLateTime(), weight, false);
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if (weight > 0)
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{
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GoForAPerfect.instance.Miss();
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SectionMedalsManager.instance.MakeIneligible();
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}
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}
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public void ToggleSplitColoursDisplay(bool on)
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