mania nori bar

- full nori effect may need to be changed
This commit is contained in:
minenice55
2022-08-13 18:38:22 -04:00
parent 0e960cf0ec
commit 5b3c0584f3
7 changed files with 773 additions and 55 deletions

View File

@ -11,7 +11,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
public GameObject NoriController;
public GameObject NoriHeart;
public Transform NoriHolder;
public Transform NoriHolderTengoku;
public Transform NoriHolderMania00;
public Transform NoriHolderMania01;
public GameObject NoriManiaInk00;
public GameObject NoriManiaInk01;
public Material NoriMaterial;
public Color[] NoriColorsTengoku;
@ -21,16 +26,21 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public int MaxNori;
Animator[] NoriHeartAnimators;
Material[] NoriHeartMaterials;
Transform NoriHolder;
static Vector2 HeartScale = new Vector2(60, 52);
static float ScaleFactorTengoku = 1/46f;
static float ScaleFactorMania = 1/72f;
static float ScaleFactorTengoku = 1 / 46f;
static float ScaleFactorMania = 1 / 72f;
static float CameraOffset = 10;
static float PeriodLow = 24/60f;
static float PeriodHigh = 15/60f;
static float PeriodLow = 24 / 60f;
static float PeriodHigh = 15 / 60f;
int noriMode = (int) KarateMan.NoriMode.None;
int noriMode = (int)KarateMan.NoriMode.None;
int inputsToSwitch = 0;
//takes 10% of inputs to fill the nori bar
float hitNoriAdd { get { return MaxNori / (inputsToSwitch * 0.15f); } }
void Start()
@ -38,13 +48,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
public void SetNoriMode(int mode, int startingNori = 0)
public void SetNoriMode(float fromBeat, int mode, int startingNori = 0)
{
float scaleFactor = 0f;
//clear all children of the holder
foreach (Transform child in NoriHolder)
if (NoriHolder != null)
{
Destroy(child.gameObject);
foreach (Transform child in NoriHolder)
{
Destroy(child.gameObject);
}
}
switch (mode)
@ -53,15 +66,26 @@ namespace HeavenStudio.Games.Scripts_KarateMan
MaxNori = 5;
Nori = Mathf.Clamp(startingNori, 0, MaxNori);
scaleFactor = ScaleFactorTengoku;
NoriHolder = NoriHolderTengoku;
NoriManiaInk00.SetActive(false);
NoriManiaInk01.SetActive(false);
break;
case (int) KarateMan.NoriMode.Mania:
MaxNori = 10;
Nori = Mathf.Clamp(startingNori, 0, MaxNori);
scaleFactor = ScaleFactorMania;
NoriHolder = NoriHolderMania00;
NoriManiaInk00.SetActive(true);
NoriManiaInk01.SetActive(false);
inputsToSwitch = KarateMan.CountHitsToEnd(fromBeat);
Debug.Log($"inputs to segment end: {inputsToSwitch}");
break;
default:
MaxNori = 0;
Nori = 0;
NoriManiaInk00.SetActive(false);
NoriManiaInk01.SetActive(false);
return;
}
@ -96,11 +120,24 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
if (Nori >= MaxNori) return;
Nori += 1;
NoriHeartAnimators[(int) Nori - 1].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
UpdateHeartColours();
if (Nori > MaxNori) Nori = MaxNori;
if (Nori - 1 >= 0)
NoriHeartAnimators[(int) Nori - 1].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
}
else
{
float oldNori = Nori;
Nori += hitNoriAdd;
if (Nori > MaxNori) Nori = MaxNori;
Debug.Log($"Nori: {Nori}, added {hitNoriAdd}, old nori: {oldNori}");
for (int i = 0; i < MaxNori; i++)
{
if (i <= (int) Nori && i >= (int) oldNori)
NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
}
}
UpdateHeartColours();
}
public void DoNG()
@ -108,11 +145,32 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
if (Nori <= 0) return;
Nori -= 1;
if (Nori < 0) Nori = 0;
NoriHeartAnimators[(int) Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
UpdateHeartColours();
}
else
{
Nori -= hitNoriAdd;
if (Nori < 0) Nori = 0;
Debug.Log($"Nori: {Nori}, removed {hitNoriAdd}");
if (Nori == 0)
{
foreach (Animator anim in NoriHeartAnimators)
{
anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
}
}
else
{
for (int i = 0; i < MaxNori; i++)
{
if (i > (int) Nori)
NoriHeartAnimators[i].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
}
}
}
UpdateHeartColours();
}
public void DoThrough()
@ -126,16 +184,40 @@ namespace HeavenStudio.Games.Scripts_KarateMan
anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
}
}
else
{
Nori -= hitNoriAdd * 2;
if (Nori < 0) Nori = 0;
Debug.Log($"Nori: {Nori}, removed {hitNoriAdd * 4}");
if (Nori == 0)
{
foreach (Animator anim in NoriHeartAnimators)
{
anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
}
}
else
{
for (int i = 0; i < MaxNori; i++)
{
if (i > (int) Nori)
NoriHeartAnimators[i].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
}
}
}
UpdateHeartColours();
}
void UpdateHeartColours()
{
var cond = Conductor.instance;
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
float flashPeriod;
for (int i = 0; i < NoriHeartMaterials.Length; i++)
{
for (int i = 0; i < NoriHeartMaterials.Length; i++)
Material mat = NoriHeartMaterials[i];
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
Material mat = NoriHeartMaterials[i];
if (Nori == MaxNori)
{
mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]);
@ -153,10 +235,33 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
}
}
else
{
else
{
Color c = NoriColorsMania[0];
Color s = Color.black;
if (Nori == MaxNori)
{
flashPeriod = Mathf.Sin((cond.songPositionInBeats - i / (float) MaxNori) * Mathf.PI);
c = NoriColorsMania[2] + (NoriColorsMania[3] * ((1 - flashPeriod * 0.5f) + 0.5f));
s = Color.HSVToRGB(((cond.songPositionInBeats + 0.5f) * 4) % 1, 1, flashPeriod * 0.75f + 0.25f);
}
else
{
flashPeriod = Mathf.Sin(cond.songPositionInBeats * Mathf.PI);
if (KarateMan.instance.NoriPerformance < 0.6)
c = NoriColorsMania[0];
else
{
if (i < MaxNori - 2)
c = NoriColorsMania[1];
else
c = NoriColorsMania[2];
}
c *= (flashPeriod * 0.5f) + 1f;
}
mat.SetColor("_ColorAlpha", c);
mat.SetColor("_AddColor", s);
}
}
}
@ -169,6 +274,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
transform.rotation = target.rotation;
UpdateHeartColours();
float inkRot = (Conductor.instance.songPositionInBeats/ 8f) % 1f;
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
}
}
}