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Better input latency, but not finalized. (weird results on low bpm's)
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@ -6,6 +6,8 @@ namespace RhythmHeavenMania.Games
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{
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public class Minigame : MonoBehaviour
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{
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public static float earlyTime = 0.38f, perfectTime = 0.41f, lateTime = 0.535f, endTime = 1f;
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public int firstEnable = 0;
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public virtual void OnGameSwitch()
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