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Better input latency, but not finalized. (weird results on low bpm's)
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@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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{
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Time.timeScale = timescale;
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if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space))
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if (PlayerInput.Pressed())
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{
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Stab();
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}
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