Better input latency, but not finalized. (weird results on low bpm's)

This commit is contained in:
Starpelly
2021-12-24 18:41:35 -05:00
parent 2c4f7bbac7
commit 58ea8d5e4c
19 changed files with 991 additions and 194 deletions

View File

@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
Time.timeScale = timescale;
if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space))
if (PlayerInput.Pressed())
{
Stab();
}