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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:47:37 +02:00
Fix event property dropdown
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@ -21,6 +21,8 @@ namespace RhythmHeavenMania.Editor
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private bool active;
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private int childCountAtStart;
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public static EventParameterManager instance { get; set; }
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private void Awake()
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@ -28,6 +30,11 @@ namespace RhythmHeavenMania.Editor
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instance = this;
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}
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private void Start()
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{
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childCountAtStart = transform.childCount;
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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@ -113,7 +120,7 @@ namespace RhythmHeavenMania.Editor
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private void DestroyParams()
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{
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active = false;
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for (int i = 2; i < transform.childCount; i++)
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for (int i = childCountAtStart; i < transform.childCount; i++)
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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@ -48,6 +48,12 @@ namespace RhythmHeavenMania.Editor
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inputField.text = slider.value.ToString();
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parameterManager.entity[propertyName] = (int)slider.value;
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});
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inputField.onEndEdit.AddListener(delegate
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{
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slider.value = Mathf.RoundToInt(System.Convert.ToSingle(System.Convert.ToSingle(inputField.text)));
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parameterManager.entity[propertyName] = (int)slider.value;
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});
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}
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else if (objType == typeof(EntityTypes.Float))
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{
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