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Editor stuff
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@ -39,6 +39,8 @@ namespace RhythmHeavenMania
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[HideInInspector] public GameObject GamesHolder;
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public bool playOnStart;
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private void Awake()
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{
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instance = this;
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@ -67,7 +69,7 @@ namespace RhythmHeavenMania
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eventCaller.Init();
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Conductor.instance.SetBpm(Beatmap.bpm);
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StartCoroutine(Begin());
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if (playOnStart) StartCoroutine(Begin());
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// SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren<Transform>()[1].name);
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