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Editor stuff
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/// <summary>
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/// Tool script taken from the UI source as it's set to Internal for some reason. So to use in the extensions project it is needed here also.
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/// </summary>
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///
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namespace UnityEngine.UI.Extensions
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{
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internal static class SetPropertyUtility
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{
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public static bool SetColor(ref Color currentValue, Color newValue)
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{
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if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
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return false;
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currentValue = newValue;
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return true;
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}
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public static bool SetStruct<T>(ref T currentValue, T newValue) where T: struct
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{
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if (currentValue.Equals(newValue))
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return false;
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currentValue = newValue;
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return true;
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}
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public static bool SetClass<T>(ref T currentValue, T newValue) where T: class
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{
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if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
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return false;
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currentValue = newValue;
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return true;
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}
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}
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}
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