Editor stuff

This commit is contained in:
Starpelly
2022-01-05 19:11:33 -05:00
parent 775fd7e580
commit 576b0d8482
458 changed files with 37611 additions and 15 deletions

View File

@ -0,0 +1,33 @@
using System;
namespace UnityEngine.UI.Extensions
{
public static class ExtentionMethods
{
public static T GetOrAddComponent<T>(this GameObject child) where T : Component
{
T result = child.GetComponent<T>();
if (result == null)
{
result = child.AddComponent<T>();
}
return result;
}
public static bool IsPrefab(this GameObject gameObject)
{
if (gameObject == null)
{
throw new ArgumentNullException(nameof(gameObject));
}
return
!gameObject.scene.IsValid() &&
!gameObject.scene.isLoaded &&
gameObject.GetInstanceID() >= 0 &&
// I noticed that ones with IDs under 0 were objects I didn't recognize
!gameObject.hideFlags.HasFlag(HideFlags.HideInHierarchy);
// I don't care about GameObjects *inside* prefabs, just the overall prefab.
}
}
}