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Editor stuff
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///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com
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///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Bound Tooltip/Bound Tooltip Item")]
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public class BoundTooltipItem : MonoBehaviour
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{
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public bool IsActive
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{
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get
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{
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return gameObject.activeSelf;
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}
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}
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public UnityEngine.UI.Text TooltipText;
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public Vector3 ToolTipOffset;
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void Awake()
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{
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instance = this;
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if(!TooltipText) TooltipText = GetComponentInChildren<Text>();
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HideTooltip();
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}
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public void ShowTooltip(string text, Vector3 pos)
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{
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if (TooltipText.text != text)
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TooltipText.text = text;
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transform.position = pos + ToolTipOffset;
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gameObject.SetActive(true);
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}
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public void HideTooltip()
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{
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gameObject.SetActive(false);
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}
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// Standard Singleton Access
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private static BoundTooltipItem instance;
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public static BoundTooltipItem Instance
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{
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get
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{
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if (instance == null)
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instance = GameObject.FindObjectOfType<BoundTooltipItem>();
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return instance;
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}
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}
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}
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}
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