Fork Lifter fully functional again + more progress on dynamic event caller

This commit is contained in:
Starpelly
2021-12-22 20:49:16 -05:00
parent a0e2636ecd
commit 575e47e384
8 changed files with 230 additions and 31 deletions

View File

@ -1,4 +1,5 @@
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
@ -38,11 +39,13 @@ namespace RhythmHeavenMania
{
public string actionName;
public EventCallback function;
public bool playerAction = false;
public GameAction(string actionName, EventCallback function)
public GameAction(string actionName, EventCallback function, bool playerAction = false)
{
this.actionName = actionName;
this.function = function;
this.playerAction = playerAction;
}
}
@ -50,22 +53,42 @@ namespace RhythmHeavenMania
{
minigames = new List<MiniGame>()
{
new MiniGame("gameManager", new List<GameAction>()
{
new GameAction("end", delegate { Debug.Log("end"); })
}),
new MiniGame("forkLifter", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); } ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); } ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); } ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); } ),
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, true ),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
})
};
for (int i = 0; i < minigames.Count; i++)
for (int i = 1; i < minigames.Count; i++)
{
minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
}
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
try
{
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true)
{
GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
}
}
catch (Exception ex)
{
Debug.LogWarning(ex);
}
}
}
private void Update()
@ -74,7 +97,7 @@ namespace RhythmHeavenMania
currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
}
public void CallEvent(string event_, float beat)
public void CallEvent(string event_)
{
string[] details = event_.Split('/');
MiniGame game = minigames.Find(c => c.name == details[0]);
@ -83,11 +106,28 @@ namespace RhythmHeavenMania
{
GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
if (action.playerAction == true)
GameManager.instance.currentPlayerEvent++;
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
}
}
public static List<Beatmap.Entity> GetAllInGameManagerListExcept(string gameName, string[] exclude)
{
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
for (int i = 0; i < temp1.Count; i++)
{
if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
{
temp2.Add(temp1[i]);
}
}
return temp2;
}
}
}