Fork Lifter fully functional again + more progress on dynamic event caller

This commit is contained in:
Starpelly
2021-12-22 20:49:16 -05:00
parent a0e2636ecd
commit 575e47e384
8 changed files with 230 additions and 31 deletions

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@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: 50
icon: {instanceID: 0}
userData:
assetBundleName:

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@ -1,4 +1,5 @@
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
@ -38,11 +39,13 @@ namespace RhythmHeavenMania
{
public string actionName;
public EventCallback function;
public bool playerAction = false;
public GameAction(string actionName, EventCallback function)
public GameAction(string actionName, EventCallback function, bool playerAction = false)
{
this.actionName = actionName;
this.function = function;
this.playerAction = playerAction;
}
}
@ -50,22 +53,42 @@ namespace RhythmHeavenMania
{
minigames = new List<MiniGame>()
{
new MiniGame("gameManager", new List<GameAction>()
{
new GameAction("end", delegate { Debug.Log("end"); })
}),
new MiniGame("forkLifter", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); } ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); } ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); } ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); } ),
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, true ),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
})
};
for (int i = 0; i < minigames.Count; i++)
for (int i = 1; i < minigames.Count; i++)
{
minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
}
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
try
{
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true)
{
GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
}
}
catch (Exception ex)
{
Debug.LogWarning(ex);
}
}
}
private void Update()
@ -74,7 +97,7 @@ namespace RhythmHeavenMania
currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
}
public void CallEvent(string event_, float beat)
public void CallEvent(string event_)
{
string[] details = event_.Split('/');
MiniGame game = minigames.Find(c => c.name == details[0]);
@ -83,11 +106,28 @@ namespace RhythmHeavenMania
{
GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
if (action.playerAction == true)
GameManager.instance.currentPlayerEvent++;
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
}
}
public static List<Beatmap.Entity> GetAllInGameManagerListExcept(string gameName, string[] exclude)
{
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
for (int i = 0; i < temp1.Count; i++)
{
if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
{
temp2.Add(temp1[i]);
}
}
return temp2;
}
}
}

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@ -15,8 +15,9 @@ namespace RhythmHeavenMania
private EventCaller eventCaller;
public Beatmap Beatmap;
[HideInInspector] public List<Beatmap.Entity> playerEntities;
public int currentEvent;
public int currentEvent, currentPlayerEvent;
public TextAsset txt;
@ -62,7 +63,7 @@ namespace RhythmHeavenMania
{
if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
{
eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel, Beatmap.entities[currentEvent].beat);
eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel);
currentEvent++;
}
@ -79,7 +80,9 @@ namespace RhythmHeavenMania
if (Beatmap.entities.Count > 0)
{
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
List<float> entities_p = playerEntities.Select(c => c.beat).ToList();
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats));
currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, Conductor.instance.songPositionInBeats));
}
}

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@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: 100
icon: {instanceID: 0}
userData:
assetBundleName:

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@ -13,15 +13,15 @@ namespace RhythmHeavenMania.Games.ForkLifter
public Sprite[] fastSprites;
// List<GameManager.Event> allPlayerActions;
List<Beatmap.Entity> allPlayerActions;
public void CheckNextFlick()
{
// allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
allPlayerActions = EventCaller.GetAllInGameManagerListExcept("forkLifter", new string[] { "gulp", "sigh", "prepare" });
/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
if (GameManager.instance.currentPlayerEvent < allPlayerActions.Count)
{
switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
switch (allPlayerActions[GameManager.instance.currentPlayerEvent].datamodel.Split('/')[1])
{
case "pea":
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
@ -44,7 +44,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
else
{
ForkLifter.instance.peaPreview.sprite = null;
}*/
}
}
public void Prepare()