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tunnel scroll
working dough fix
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@ -200,7 +200,7 @@ namespace HeavenStudio.Editor.Track
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if (create)
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{
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RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(Timeline.instance.MousePos2BeatSnap, 100f);
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RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(Timeline.instance.MousePos2BeatSnap, 80f);
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volumeTimelineObj.chartEntity = volumeC;
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CommandManager.Instance.AddCommand(new Commands.AddMarker(volumeC, volumeC.guid, HoveringTypes.VolumeChange));
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}
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