Global Camera Movement (#80)

* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
This commit is contained in:
minenice55
2022-05-16 01:29:39 -04:00
committed by GitHub
parent c46f653612
commit 545eb752cd
4 changed files with 168 additions and 6 deletions

View File

@ -149,6 +149,28 @@ namespace HeavenStudio
{
new Param("toggle", true, "Enable Inputs")
}),
new GameAction("move camera", delegate
{
//TODO: move cam
}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"),
new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ),
new GameAction("rotate camera", delegate
{
//TODO: rot cam
}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"),
new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ),
}),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
{