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Global Camera Movement (#80)
* Global Camera: move Spaceball to new system * Global Camera: holy shit I'm done already?????
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@ -149,6 +149,28 @@ namespace HeavenStudio
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{
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new Param("toggle", true, "Enable Inputs")
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}),
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new GameAction("move camera", delegate
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{
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//TODO: move cam
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}, 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
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new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
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new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"),
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new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
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} ),
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new GameAction("rotate camera", delegate
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{
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//TODO: rot cam
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}, 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
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new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
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new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"),
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new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
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} ),
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}),
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new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
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{
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