Global Camera Movement (#80)

* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
This commit is contained in:
minenice55
2022-05-16 01:29:39 -04:00
committed by GitHub
parent c46f653612
commit 545eb752cd
4 changed files with 168 additions and 6 deletions

View File

@ -117,27 +117,27 @@ namespace HeavenStudio.Games
{
if (normalizedBeat > 1)
{
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
}
else
{
if (currentZoomCamLength < 0)
{
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
}
else
{
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat);
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newPosZ);
}
}
}
else
{
// ?
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, -10f);
GameCamera.additionalPosition = new Vector3(0, 0, 0);
}
}
}