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Global Camera Movement (#80)
* Global Camera: move Spaceball to new system * Global Camera: holy shit I'm done already?????
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@ -444,7 +444,7 @@ namespace HeavenStudio
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public void ResetCamera()
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{
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GameCamera.transform.localPosition = new Vector3(0, 0, -10);
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HeavenStudio.GameCamera.ResetAdditionalTransforms();
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}
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}
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}
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