Game Switch Black Flash is now beat-based. (#503)

* Game switch flashes are now 0.25 beats long

* ambient glow now turns black when the game switch flash is on

* you can now set the void color, it doesn't work with game switch flashes

* black
This commit is contained in:
Rapandrasmus
2023-07-17 17:56:57 +02:00
committed by GitHub
parent 3892e3e46c
commit 52ee46eebd
4 changed files with 65 additions and 10 deletions

View File

@ -677,6 +677,13 @@ namespace HeavenStudio
new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
}
),
new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
{
new Param("color", Color.black, "Start Color"),
new Param("color2", Color.black, "End Color"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type")
}
),
new GameAction("pan view", "Pan Viewport", 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left", "Next position on the X axis"),