framed epilogues, play mode campaign toggle

This commit is contained in:
minenice55
2024-01-15 10:54:08 -05:00
parent 809652e132
commit 5225b95cc3
18 changed files with 659 additions and 149 deletions

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@ -82,9 +82,9 @@ namespace HeavenStudio
{"resultcat3_hi", "You followed the example well."}, // "Superb" message for input category 3 "repeat" (two-liner)
{"resultcat3_ng", "Next time, follow the example better."}, // "Try Again" message for input category 3 "repeat" (two-liner)
{"epilogue_hi", "Superb picture"}, // epilogue "Superb" message
{"epilogue_ok", "OK picture"}, // epilogue "OK" message
{"epilogue_ng", "Try Again picture"}, // epilogue "Try Again" message
{"epilogue_hi", "Superb"}, // epilogue "Superb" message
{"epilogue_ok", "OK"}, // epilogue "OK" message
{"epilogue_ng", "Try Again"}, // epilogue "Try Again" message
{"epilogue_hi_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Hi")}, // epilogue "Superb" image resource path
{"epilogue_ok_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Ok")}, // epilogue "OK" image resource path