framed epilogues, play mode campaign toggle

This commit is contained in:
minenice55
2024-01-15 10:54:08 -05:00
parent 809652e132
commit 5225b95cc3
18 changed files with 659 additions and 149 deletions

View File

@ -99,8 +99,10 @@ namespace HeavenStudio
[SerializeField] TMP_Text epilogueMessage;
[SerializeField] Image epilogueImage;
[SerializeField] Image epilogueFrame;
[SerializeField] AspectRatioFitter epilogueFitter;
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
[SerializeField] GameObject bg;
[SerializeField] GameObject rankLogo;
@ -258,6 +260,13 @@ namespace HeavenStudio
}
break;
}
epilogueFrame.sprite = rank switch
{
Rank.Ok => epilogueFrmOk,
Rank.Hi => epilogueFrmHi,
_ => epilogueFrmNg
};
}
header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes";