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https://github.com/RHeavenStudio/HeavenStudio.git
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framed epilogues, play mode campaign toggle
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@ -99,8 +99,10 @@ namespace HeavenStudio
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[SerializeField] TMP_Text epilogueMessage;
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[SerializeField] Image epilogueImage;
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[SerializeField] Image epilogueFrame;
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[SerializeField] AspectRatioFitter epilogueFitter;
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[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
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[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
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[SerializeField] GameObject bg;
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[SerializeField] GameObject rankLogo;
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@ -258,6 +260,13 @@ namespace HeavenStudio
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}
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break;
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}
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epilogueFrame.sprite = rank switch
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{
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Rank.Ok => epilogueFrmOk,
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Rank.Hi => epilogueFrmHi,
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_ => epilogueFrmNg
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};
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}
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header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes";
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