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Trick on the Class: object paths
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@ -464,7 +464,13 @@ namespace HeavenStudio
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}),
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new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP don't use]</color>", "C0171D", false, false, new List<GameAction>()
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{
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new GameAction("toss", delegate
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{
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TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
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}, 3, false, new List<Param>()
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{
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new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss")
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}),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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