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Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
This commit is contained in:
@ -55,6 +55,7 @@ namespace HeavenStudio.Editor
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[SerializeField] private Button TempoFinderBTN;
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[SerializeField] private Button SnapDiagBTN;
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[SerializeField] private Button ChartParamBTN;
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[SerializeField] private Button SortGamesBTN;
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[SerializeField] private Button EditorThemeBTN;
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[SerializeField] private Button EditorSettingsBTN;
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@ -111,6 +112,7 @@ namespace HeavenStudio.Editor
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Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
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Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
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Tooltip.AddTooltip(ChartParamBTN.gameObject, "Remix Properties");
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Tooltip.AddTooltip(SortGamesBTN.gameObject, "Sort By Favorite");
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Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
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UpdateEditorStatus(true);
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@ -129,7 +131,7 @@ namespace HeavenStudio.Editor
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GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(minigame.name);
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GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.name = minigame.displayName;
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GameIcon_.name = minigame.name;
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}
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public void LateUpdate()
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