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fixed! (#504)
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@ -92,6 +92,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
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{
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{
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yield return new WaitForSeconds(Conductor.instance.secPerBeat * game.beatInterval / 2f);
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yield return new WaitForSeconds(Conductor.instance.secPerBeat * game.beatInterval / 2f);
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Destroy(gameObject);
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Destroy(gameObject);
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game.currentPlants.Remove(this);
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}
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}
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}
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}
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}
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}
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@ -65,7 +65,7 @@ namespace HeavenStudio.Games
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public float zRange = 5;
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public float zRange = 5;
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public float yRange = 0.5f;
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public float yRange = 0.5f;
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public float plantYOffset = -2f;
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public float plantYOffset = -2f;
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private List<Plant> currentPlants = new();
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[NonSerialized] public List<Plant> currentPlants = new();
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public static WizardsWaltz instance;
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public static WizardsWaltz instance;
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