mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 12:47:38 +02:00
@ -1401,7 +1401,8 @@ namespace HeavenStudio.Games
|
||||
void SuccessHoldSpin()
|
||||
{
|
||||
player.StartSpinBook();
|
||||
SpinningLoop = Jukebox.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", Jukebox.PlayOneShotGame("cheerReaders/bookSpin").clip.length, 1, 1, true);
|
||||
Jukebox.PlayOneShotGame("cheerReaders/bookSpin");
|
||||
SpinningLoop = Jukebox.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", Jukebox.GetClipLengthGame("cheerReaders/bookSpin"), 1, 1, true);
|
||||
}
|
||||
|
||||
void JustReleaseSpin(PlayerActionEvent caller, float state)
|
||||
|
Reference in New Issue
Block a user