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Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
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@ -11,10 +11,25 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
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{
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new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("punch", delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("bop", delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); }, 1.0f, false),
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new GameAction("turn right", "Turn Right")
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{
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function = delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); },
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defaultLength = 2.0f,
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},
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new GameAction("sit down", "Sit Down")
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{
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function = delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); },
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defaultLength = 2.0f,
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},
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new GameAction("punch", "Punch")
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{
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function = delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); },
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defaultLength = 2.0f,
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); },
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},
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});
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}
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}
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