This commit is contained in:
KrispyDotlessI
2022-09-04 13:16:58 +08:00
104 changed files with 12358 additions and 1090 deletions

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@ -11,10 +11,25 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
{
new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("punch", delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("bop", delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); }, 1.0f, false),
new GameAction("turn right", "Turn Right")
{
function = delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); },
defaultLength = 2.0f,
},
new GameAction("sit down", "Sit Down")
{
function = delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); },
defaultLength = 2.0f,
},
new GameAction("punch", "Punch")
{
function = delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); },
defaultLength = 2.0f,
},
new GameAction("bop", "Bop")
{
function = delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); },
},
});
}
}