This commit is contained in:
KrispyDotlessI
2022-09-04 13:16:58 +08:00
104 changed files with 12358 additions and 1090 deletions

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@ -11,10 +11,25 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List<GameAction>()
{
new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
new GameAction("crane (both)", delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
new GameAction("offbeat bell", delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); }, 1.0f, false),
new GameAction("crane (far)", "Far Crane")
{
function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
},
new GameAction("crane (close)", "Close Crane")
{
function = delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); },
defaultLength = 3.0f,
},
new GameAction("crane (both)", "Both Cranes")
{
function = delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
},
new GameAction("offbeat bell", "Offbeat Warning")
{
function = delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); },
},
});
}
}