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Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
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@ -11,10 +11,25 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List<GameAction>()
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{
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new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
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new GameAction("crane (both)", delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("offbeat bell", delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); }, 1.0f, false),
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new GameAction("crane (far)", "Far Crane")
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{
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function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
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defaultLength = 4.0f,
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},
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new GameAction("crane (close)", "Close Crane")
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{
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function = delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); },
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defaultLength = 3.0f,
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},
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new GameAction("crane (both)", "Both Cranes")
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{
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function = delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); },
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defaultLength = 4.0f,
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},
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new GameAction("offbeat bell", "Offbeat Warning")
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{
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function = delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); },
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},
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});
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}
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}
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