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Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
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@ -16,26 +16,45 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("airRally", "Air Rally", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("set distance", delegate { AirRally.instance.SetDistance(e.currentEntity.type); }, .5f, false, new List<Param>()
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new GameAction("set distance", "Set Distance")
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{
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new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}),
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function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}
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},
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//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
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new GameAction("rally", delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); }, 2f, true, new List<Param>()
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{
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new Param("toggle", false, "Silent", "Make Forthington Silent"),
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}),
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new GameAction("ba bum bum bum", delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); }, 7f, false, new List<Param>()
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{
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new Param("toggle", false, "Count", "Make Forthington Count"),
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new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}),
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new GameAction("forthington voice lines", delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); }, 1f, false, new List<Param>()
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{
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new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
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new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}),
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new GameAction("rally", "Rally")
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{
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function = delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); },
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defaultLength = 2f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Silent", "Make Forthington Silent"),
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}
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},
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new GameAction("ba bum bum bum", "Ba Bum Bum Bum")
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{
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function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); },
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defaultLength = 7f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Count", "Make Forthington Count"),
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new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}
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},
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new GameAction("forthington voice lines", "Forthington Voice Lines")
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{
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function = delegate { AirRally.instance.ForthVoice(e.currentEntity["type"], e.currentEntity["type2"]); },
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parameters = new List<Param>()
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{
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new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
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new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}
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}
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});
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}
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}
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